Transformers has always had a difficult continuity, but High Moon Studios has created two games that are incredibly fun and extend the legacy.
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Originally, transformers was just a line of cool toys that featured a related cross-promoted cartoon. However, this line of toys and this cartoon spawned a pop culture phenomenon. Since its original release transformers had dozens of animated series, comics, movies, video games and of course toys. As it became immensely popular, so did its story. While there are many giant robots fighting other robots, there are several transformers Projects explored stories of humanity, civil unrest and refugees. All of that together helped transformers cultivate passionate fans around the world.
One of those places that fans might not expect to see much of transformers Lore is in video games. Mostly the transformers Games consisted of action games where players could beat up other giant robots and destroy buildings. High Moon took a different approach with his transformers games however. Instead of continuing the story on Earth, the studio decided to create a prequel to the original Generation 1 (G1). transformers Cartoon. This allowed High Moon to both tell an amazing story with more creative freedom and expand on the story of the fan-favorite franchise.
High Moon showed fans the demise of Cybertron
War for Cybertron Set long before the Transformers landed on Earth in the original series, it allows fans to see Cybertron before it became a desolate and dead planet. As a matter of fact, War for Cybertron shows why the Autobots had to flee the planet and the conflicts surrounding it. The game doesn’t stop here either. It shows how and why Optimus becomes a “Prime” and the leader of the Autobots. It also shows how some of the Autobots meet and the history of the conflict between the Autobots and the Decepticons.
The Fall of Cybertron, on the other hand, takes place much closer to the Transformers’ arrival on Earth and actually ends with players battling Megatron as the Autobot’s ship leaves the planet for Earth. Players learn more about the roles of each Autobot and Decepticon, and it makes some of the more outlandish characters created primarily for the toy side of the franchise important, valuable, and plausible to the game’s story. While this entry has a few narrative hiccups, likely caused by Activision and Hasbro, it tells an amazing tale of a planet’s last days. It also weaves in a fantastic tale of civil unrest and political divisions while also sticking to the classic transformers Characters and stories fans know and love.
Continuity gets confusing with the third game
Both games were amazing and added so much to the legacy of transformers. Unfortunately, it was short-lived. While Hasbro initially stated that both games would be canonical to the original G1 transformers Series, the third entry in the “Cybertron” series, linked the games to the Michael Bay films. transformers certainly never had any coherent continuity, and Hasbro never had any luck in creating an effective universe or timeline. The combination of one of the best pieces of transformers Media with what many fans think is the worst, created an overly confusing plot that made too many narrative jumps.
if Transformers: War for Cybertron and The Fall of Cybertron are considered G1 canon, the two games expand the world and story around transformers in a fantastic way. If tied to the movies, they’re easily the best parts of this continuity. Regardless of which continuity the games belong in, they’re fantastic transformers Games and great third person shooters. Her storytelling is deep and impactful, answering questions that many die-hards have transformers Fans wanted to know. These games set a standard for transformers Games and third person shooters in general. Although Activision has a rather poor management of the projects and studio behind the game, it cannot be overstated how great these games were transformers fans and how much they contributed to the lore of transformerspermanently change the game for licensed video games.