10 PS3 Games That Aren’t As Good As You Remember


Almost every first-party gaming company is struggling with their third console. The Nintendo 64’s rigid adherence to cartridges cost them third-party support. The Saturn’s dual processor proved too cumbersome for developers. The PlayStation 3’s exorbitant price and disappointing launch titles got it off to a rocky start.


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However, several standout titles have managed to pull Sony’s HD console out of its rough patch. While it may have gotten off to a bad start, it proved to be a formidable opponent for the Xbox 360. At the time of release, these games totally deserved the awards and accolades they have received. However, as technology advances, the classics are no longer the cutting-edge titles they once were.

11.11 A short campaign takes the shine off Uncharted: Drake’s Fortune

Nathan Drake and Victor Sullivan from the Uncharted Drake's Fortune Remaster

The early years of the PS3’s life cycle were tough. After a string of disappointing launch titles, Ratchet & Clank Future, Resistance, and the original Unexplored were the first games to really exploit the console’s potential. While every other seventh-gen big-budget game was brown and gray, Naughty Dog’s action-adventure game offered players lush and vibrant landscapes that took full advantage of the PS3 hardware.

While it was a groundbreaking title, many of its technical advances and third-person shooting mechanics are now old hat. Its short campaign and lack of other modes reduces its enduring appeal compared to its superior successors.

10/11 Grand Theft Auto IV isn’t that engaging anymore

Niko Bellic walks away from a burning car in Grand Theft Auto IV

Grand Theft Auto IV marked the HD debut of Rockstar’s most sacred franchise. The world of Liberty City was more grounded and real, achieving a level of detail unmatched by previous sandbox titles. Nico Bellic is still one of Rockstar’s most nuanced and likable protagonists, and his tale of revenge and redemption in the supposed land of opportunity remains one of Generation 7’s best.

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However, there’s no denying that the gunplay, awkward car physics, and intrusive social activities are dated. While the game was a technical marvel in its initial release, awkward animations, short draw distances, and bugs detract from immersion.

9/11 Fallout 3 has lost the nuance of previous entries

Brotherhood of Steel in front of the Washington Monument in Fallout 3

with Fallout 3, Bethesda managed to pull the Black Isle post-apocalyptic RPG series out of the Interplay vault and introduce it to a new generation. The third entry eschewed the top-down perspective and turn-based combat from previous installments for a mix of FPS and RPG. The wasteland and its denizens had transitioned into the third dimension with fully polygonal environments and models.

However, during Fallout 3 Earning credit for reviving the series, factions such as the Brotherhood of Steel, the Enclave, and the Vault Dwellers have been reduced to Flanderized versions of their former selves. In addition, the outdated shooting mechanics were below FPS standards even then.

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7/11 Resident Evil 5 has strayed even further from its horror roots

Chris Refield and Sheva Alomar firing their guns in Resident Evil 5 game

Many fans point this out Resident Evil 6 as the game that ushered in the franchise’s dark period, but warning signs were already showing 5. It proceeded with the formula established in 4 but was worse in almost every way. The attaché case was replaced with a much more limited inventory system, while the forced AI companion hindered Sheva far more than helped.

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While some fans were unhappy with the campier tone of the previous episode, 5 strayed even further from the franchise’s survival-horror roots. The main campaign was also significantly shorter than 4, which greatly reduces the enduring appeal of the sequel.

solid snake in metal Gear Solid 4

somewhere in MGS4A jumble of superfluous acting, constant author filibustering, and cinematics with mastodic running times, this is a solid action-stealth title with lovable characters and thought-provoking themes. Unfortunately, Hideo Kojima isn’t interested in organically weaving his ambitious ideas into the narrative.

Instead, he prefers to stall the story while the cast lectures the player on topics like PMCs and nuclear proliferation, regardless of whether it’s consistent with the situation at hand. Since this was supposed to be the grand finale, several characters from previous entries appear with made-up explanations.

Nathan Hale looks out over the battlefield in Resistance 2

The alien invasion FPS title Resistance: Fall of Man was one of the few bright spots in the grim early years of the PS3. Unfortunately, Insomniac seemed to be chasing trends with the sequel call of Duty and gloriole. The previous game’s weapon wheel was replaced with a much more limited dual-weapon system, while health regeneration significantly reduced the challenge.

Nathan Hale’s movement was significantly slowed, and his characterization was painfully generic. Luckily, Insomniac took the critics’ feedback to heart when developing the far superior product resistance 3.

4/11 The formula needed to be refined in the first Assassin’s Creed

Assassin's Creed 1 Leap of Faith

Originally intended as a Prince of Persia Fork, the first Assassin’s Creed set the stage for an epic time-traveling open-world franchise made up of numerous titles. However, many of the critics of the criticism of the “Ubisoft Sandbox” formula can be traced back to this game.

While climbing towers to reveal more of the map gradually opened up the world and made use of parkour mechanics, it has far exceeded its acceptance in numerous franchises. Additionally, the first title features design choices that were wisely eliminated in the sequels, such as: B. the horse rides to and from the Assassins’ home base and the inability to swim.

3/11 Killzone 3 is an icon for Sony’s Uneven series

The player faces off against a Helghast in Killzone 3

guerrilla games Death zone Franchise was a wildly inconsistent FPS series. The third entry attempted to spice things up with Sony’s Move peripherals and the inclusion of stereoscopic 3D. However, these gimmicks ultimately proved to be more of a nuisance than an advantage.

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On the other hand, there is no denying that the third entry had impressive visuals and high production values. Although it featured established veterans like Malcolm McDowell and Ray Winstone, the writing quality hadn’t really evolved from the previous games.

2/11 Many of Call of Duty’s bad habits can be traced back to Modern Warfare 2

Call of Duty Modern Warfare 2

At a time when military shooters were constantly using WWII as a stage, Call of Duty 4 Modern Warfare Modern skirmishes seemed like a breath of fresh air. The main campaign even had some nice interactive storytelling moments, like the mission that ended with players controlling a soldier on their dying breath after a nuclear bomb.

The sequel boasted much larger set pieces and once again tried to shock players with the “No Russian” mission. Nowadays, cash on delivery Offensively linear campaigns and desperate attempts to create a shock effect can be traced back to this episode.

1/11 The Last of Us is not exploiting the medium

Ellie Williams and Joel Miller hide from an enemy in The Last of Us game

While Naughty Dog’s first mature title was seen as a storytelling achievement, its downsides compared to other narrative titles have become all too apparent. Even then, the praise for the gameplay was greatly overshadowed by its story, which differed heavily from other post-apocalypse media such as e.g The street.

During Undertale and papers please have demonstrated the ability of games to tell compelling interactive stories, The last of us content to ape linear media like movies. It’s no surprise that the series is seeing an HBO adaptation, as nothing is sacrificed in the transition to a non-interactive medium.

NEXT: 10 Mistakes Still Haunting Naughty Dog